Witches’ Legacy: Hunter and the Hunted is the story of woman (that’s you) trying to save her adopted daughter, Lynn, (a witch) from a witch hunter group known as, and I kid you not, the Order of Witch Hunters.
And that right there tells you where you should set the bar for this game: Low. I hope you like clichés, cuz they just keep on coming. (Let me take a moment here: there had better end up being another witch involved later on, because otherwise that title isn’t spelled correctly. Possessive vs. plural possessive, learn about it.)
I’m going to admit upfront that I didn’t play all the way through; not because Witches’ Legacy: Hunter and the Hunted was bad, but because it was boring. There was nothing special about it, nothing to grab your attention. It’s the age-old story of a mom trying to save her (in this case) adopted daughter, while the daughter’s double-crossing boyfriend struggles between the ultimate question of who he likes better, his girlfriend or his witch murdering cult. (To add clichéd insult to injury, he’s apparently hunting witches because a witch killed his parents. Like I didn’t see that one coming.)
That’s not to say there wasn’t anything interesting about Witches’ Legacy: Hunter and the Hunted. The hidden object areas, for example, had a nifty new option. You could choose to switch to a puzzle, which was nice. I mean, sometimes you just don’t want to find the butterfly or the jack-o-lantern or whatever, so it was amazing to have an opt-out option (instead of just hitting the hint button over and over and over). And, since these hidden objects areas were lovely to look at but extremely tedious, I really appreciated having the option.
There was a bit of a trick to it, though. For example, in the screenshot below I chose the matching game and ended up with two cards that didn’t match; the card I needed was trapped below. I hadn’t realized it, but there were two layers of cards, and, at some point, I ended up matching cards from the bottom layer with cards from the top, which apparently doesn’t work out so well.
Oops. I had to switch back to the HOS; luckily I only had to put together a creepy pinned butterfly display to finish the area. I guess it collects as you match the cards? In any event, I still think having the option was nice.
I also enjoyed the puzzles, but I’m betting that’s because they were all pretty simple. I did have the game set to the easiest mode, but still. If I could figure it out without a hint, you’ve got some easy puzzles.
They were nicely varied, though, and awfully pretty to behold. As the owner of two tarantulas, the puzzle below particularly made my night.
You know what else made my night? The little imp companion I got right at the beginning of the game. Minions have become something of a staple lately, so I’m used to having a cat or an owl or something.
It was nice to see, but this little guy was just darling, and I loved when I got to ask him to do something. You climb that pole, little guy. And thanks for the help.
When it comes right down to it, there’s nothing particularly wrong with Witches’ Legacy: Hunter and the Hunted. It was very pretty, and the voice acting didn’t make my ears bleed, but it just didn’t grab my interest.
Maybe it was the unnecessary backstory (I haven’t played the previous game in the series, but something tells me a simple “My daughter is magic, we had hard times, they’re better now,” would have been fine), or the boring plot, or the incessant back-and-forth (which I reeeeaaally don’t like) but Witches’ Legacy: Hunter and the Hunted just wasn’t the game for me.