The Agency of Anomalies: Mystic Hospital

The Agency of Anomalies: Mystic Hospital Walkthrough includes detailed screenshots and videos of all puzzles and hidden object scenes as well as step-by-step instructions on how to complete the game. The Agency of Anomalies: Mystic Hospital is an exciting Hidden Object Adventure Game with a mystery awaiting your sleuthing expertise. Explore the abandoned military hospital and defeat the strange experimental subjects running rampant before it’s too late!


General Information

Ask for help in the comments below!
Agency of Anomolies: Mystic Hospital

Objective: Explore the old military hospital and discover what's become of the old experiments still walking the grounds.

General Information

Notebook: All important information and clues are automatically recorded here. Check here for current goals as well.

Magnifying Glass: Your cursor will turn into a magnifying glass when there is something you need to take a closer look at

Hand Icon: Your cursor changes to a hand when you can pick something up. 

Sparkling areas: These indicate an interactive scene or a hidden object scene

Anomolous Activity Detector: In the lower right hand corner of your screen, clicking on this will give you hints on what to do next.

Top Secret Files: In the lower left hand corner of your screen, this shows you the experiments conducted at the hopsital. You will need to find the files throughout the game

The Nexus: This is where you store the paranormal energy you collect from the experiments

Chapter 1: The Lightning Man

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* Click on the truck door on the left and take the AXE
* Click on the small shack on the right
* Use the AXE on the door of the shack three times
* Click on the shack to access the hidden object scene

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* Use the matches on the lantern to get a lit lantern
* Put the kettle on the burner to get steam
* Find the abacus and move 5 beads the left get 5
* After you find all the items, you'll receive the detonator

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* Click on the dynamite along the wall and use the DETONATOR on it
* This will start a mini-game where you will have to turn the right switches to make all the lights turn green.

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* Click on the switchs in the following order: 1, 2, 5, 2, 4
* Check out the video for a detailed solution



* The wall will blow up and you will be able to proceed to the next scene

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* Take the top secret page that's in the middle of the path
* Click on the horseshoe by the tree to take it
* Move toward the hospital.
* There's nothing you can do yet at the hospital doors, so go to the left

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* Take the smoke grenange
* Take the key
* Click on the hidden object area to play

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* Use the artist palette on the painting of the white cat to get a black cat

* Use the hammer on the ship in the bottle to get the toy ship

* Use the needle on the embroidery to get a heart

* After you find all the items, you will receive a gramophone handle

* Use the gramophone handle on the gramophone

* Go back two screens until you are back to the screen with the fountain

* Take the path to the right now


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* Click on the door to the garage

* Use the key on the padlock and enter the garage

* Once the cut scene is done, click on the hidden object scene

* Put all the objects where they belong

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* You will receive the lock pick once you place all the objects correctly
* Click on the chest to start a mini-game

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* See the screen shot and video for the solution



* Take the crowbar from the chest you just opened
* Return to the fountain screen

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* Use the crowbar on the grate
* Click on the grate to start a mini puzzle
* You have to connect the pipes to complete the puzzle
* See the screenshot for the solution

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* Now go to the hospital entrance

* Use the crowbar on the door to remove the planks

* Enter the hospital 

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* Click on the crate in front of you to open it

* Take the top secret files

* Go through the doors between the staircases


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* Take the metal letter A on the left

* Take the nexus tube on the desk

* Click on the photo on the desk to start a mini-game


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* Click any two gray pieces to swap the tiles of the picture.
* When you have it correct, it will turn brown
* See the complete image above
* Head back to the fountain scene and take the path on the left now

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* Click on the shoe to move it
* Click on the valve to take it
* Return to the fountain scene

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* Use the valve on the pipe by the fountain
* Click on it to turn it
* Go back down the path on the left

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* Click on the water pump and then click on the handle to pump the water
* Use the nexus tube on the energy left by the lightning man

Chapter 2: The Invisible Man

* Once you collect the energy from the lightning man, enter the first door on the left


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* Take the battery on the desk

* Take the brush on the floor 

* Take the tank for gasoline that's on the floor

* Exit the scene and go back to where the lighning man was

* Now enter the door straight ahead

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* Take the lantern bulb in the case in front of you
* Click on the flashlight
* Use the battery and the lantern bulb to get the flashlight working
* Take the flashlight
* Click on the fusebox in the back of the room
* Use the flashlight on the dark fusebox to start a minigame
* Click on the frayed wires to repair them
* Then turn the dials to 15, 25, 15, 10, 10
* See video for a more detailed solution



* Now the lights are on in the hospital hallway on the second floor
* Go to the garage where the leaking gas was

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* Use the tank for gasoline to collect the fuel
* Move one screen forward

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* Take the ice pick on the bench

* Go to the hospital

* Head to the upper hallway on the second floor on the left

* The lights are now on

* Watch the cut scene of the invisible man

* Use the smoke grenade to scare him away


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* Click on the broken glass on the floor.
* You have to place the broken pieces in the correct place to see what was written.
* See the screenshot above for the solution
* Go through the first doorway on the left

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* Take the medal on the bed

* Click on the floorboards by the book to zoom in. Click the floorboard a few times. 

* Take the pistol

* Click on the bookshelves to access the hidden object area

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* After the hidden object area, you will receive a playing card. 

* Leave the room and enter the second room on the left from the hallway


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* Take the ceramic insulators on the floor

* Take the wire scraps on the table

* Use the gasoline on the lantern on the table on the right

* Take the lit lantern

* Click on the xray machine

* Use the insulators and the wire scraps on the xray machine

* Go back to the main entranceway of the hospital
* Now enter the hallway on the left on the ground floor

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* Use the lantern on the hook on the wall to light the hallway.
* Click on the doors on the right
* Click on the switch behind the doors to light the hallway
* Enter the room on the right

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* Click on the radio on the mantle

* Click the radio dial three times

* Take the notes

* Click on the playing cards on the table

* Use the playing card in your inventory to complete the deck
* Solve the mini-game. See the video for a detailed solution



* Go through the door straight ahead

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* Take the bread crumbs on the table on the right
* Click on the hidden object scene to access it

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* Once you complete the hidden object scene, you will receive the cupboard handle
* Use the cupboard handle on the cupboard to open it
* Go back to the hospital entranceway
* Click on the door on the second floor on the right with the padlock
* Use the pistol on the padlock to break it open
* Take the chain on the door

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* Enter the second door on the right

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* Take the wrench from under the bed

* Click on the nightstand drawer and take the empty tin box

* Click on the pillow to move it

* Click on the diary to play a mini-game

* See the video for the solution



* Take the medal from the book
* Go back out to the hallway

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* Use the wrench on the wheel of the cart
* Click on the cart to move it from the door
* Go through the door that was just opened for you

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* Click on the skull to take it

* Click on the bottle for acid on the shelf to take it

* Click on the maze on the table to start a mini-game

* Use the breadcrumbs on the maze to entice the mouse through the maze

 

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* Guide the mouse through the maze

* See the solution in the screen shot above

* Take the projector detail
* Click on the projector on the table
* Use the projector detail on the projector to turn it on
* Return to the kitchen downstairs

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* Click on the open cupboard

* Use the empty tin on the flour to fill it

* Click on the flour filled box to take it

* Go back outside to the fountain area
* Go down the left path
* Enter the first door on the left where the headless skeleton is

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* Use the skull on the headless skeleton
* Take the wrench that was behind the skeleton on the shelf
* Take the nexus tube that fell on the floor
* Go back outside and then go in the door straight ahead of you

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* Click on the pool on the right to zoom in
* Use the chain to hook the key out of the liquid
* Take the key
* Use the wrench on the tanks in the back right to take the hose
* Go back to the room in the hospital with the x-ray machine

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* Use the flour filled box on the floor to find the invisible man's footprints
* Click on the x-ray machine to zoom in on it
* Click on the switch on the right to start it
* Once the invisible man is zapped, use the nexus tube on his energy to capture it
* Click on the green flask on the right shelf to take the distilled water

Chapter 3: The Burning Man

* Go back to the entranceway of the hospital
* Now go into the hallway on the left on the ground floor

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* Zoom in on the second door and use the key you found in the liquid

* Go through the door


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* Click on the safe on the right to zoom in

* Enter the code 6-13-19, which you found on the glass puzzle earlier

* Once the safe opens, you'll see a scrap of paper

* Click on the paper to see the code C68B104

* Close the safe and take the safe handle

* Now click on the machine in the desk

 

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* Enter the code A27A957 that you found in the playing card mini-game

* Take the medal

* Now enter the code C68B104

* You'll receive another top secret file

* Go back to the main entranceway of the hospital
* Now go into the hallway on the right on the second floor
* Click on the back of the hallway to zoom in on the stairs

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* Place the safe handle on the place with the missing handle

* Now, click on the wheels in the order shown above

* Go up the stairs

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* Take the nexus tube on the floor

* Click on the right to access the hidden object scene

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* After you match all the objects, you will receive a grime covered record

* Go through the window

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* After the cut scene, take the cone on the ground to your right
* Go back two screens to the hallway with the fire extinguisher on the wall

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* Use the hose and the cone on the fire extinguisher
* Take the fire extinguisher
* Go back to the burning man
* Use the fire extinguisher on the burning man
* Go to the kitchen downstairs and click on the hidden object scene

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* Once you match all the objects, you will receive a stove governor

* Go back to the burning man


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* Click on the tank by his feet
* Use the governer on the tank
* Use the nexus tube on the energy left behind by the burning man
* Head down the stairs straight ahead of you

Chapter 4: The Ice Man

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* Take the top secret files near the path

* Click on the gravestone to zoom in

* Use the brush on the gravestone

* Take the medal 

* Click on the car to zoom in

* Use the bottle for acid on the dripping battery acid 

* Click on the hidden object scene to play

 

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* The final object is the letter T

* Click on the chapel doors to access a mini-game


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* Use the notes on the lock. You now have to play the notes to open the door. See the video for a detailed soltion



* Enter the chapel

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* Click on the officer's lantern on the floor

* Use the wrench on the lantern

* Take the nexus tube

* Click on the letter B by the organ to take it

* Exit the chapel and go to the screen with the statue and the inscription


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* Click on the inscription on the statue
* Place the letter B, T, and A on the inscription
* Take the pinned cylindar
* Go down the right path
* Click on the engine to the left twice
* Go back to the chapel
* Click on the organ
* Use the pinned cylindar on the organ to start a mini-game

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* Play the tunes that are given. See the solution above.
* Once you play the final tune, a key will drop
* Take the hanger key that's on the floor
* Exit the chapel and click on the door in the back
* Use the hangar key on the door
* Go into the hangar

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* Click on the ice block on the right to zoom in on it
* Use the ice pick to break off some ice
* Take the ice
* After the cut scene, click on the boxes on the left

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* Use the grime covered record on the tin
* Use the bottle of acid on the record
* Take the record
* Go back three screens to the attic of the hospital
* Click on the hidden object scene

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* You will receive the alcohol lamp
* Now click on the tray on the desk
* Use the ice, the alcohol lamp, and the distilled water on the desk

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* Click on the items in the right order

* See the solution above

* Take the crystals

* Go back to the hangar


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* Click on the gun
* Place the crystals into the opening to start a puzzle
* Place the crystals so they fit in the opening
* See solution above
* Click on the gun
* Use the nexus tube on the energy left by the ice man
* Take the medal on the floor

Chapter 5: The Wolf Man

* Exit the hanger and click on the tombstone to access the hidden object area

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* You will receive the pliers
* Go to the front of the hospital where the gramophone is
* Access the hidden object area there

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* You will receive the roll of paper

* Use the record on the gramophone

* Click on the paper in the drawer to see the code


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* Go back into the hospital

* Enter the upper hallway on the left

* Enter the first room on the left

* Access the hidden object area

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* You will receive the scissors

* Now go back to the hospital entrance and enter the upper right hallway

* Go up the stairs

* Click on the typewriter

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* Use the scissors on the typewriter tape to cut it

* Take the telegraph tape

* Go back to the hallway and enter the first room on the right

* Use the telegraph tape on the projector


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* You'll see that there is a code that gives you a number for each element

* Go back to the hospital entrance

* Go straight through to the office area and click on the device in the back

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* Use the paper roll on the device

* Now plug in the code, 4,2,7,9,3 from left to right

* Get the message front gate
* Go back to the front gate to access a hidden object area

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* You will receive the nexus tube

* Go to the garage to access another hidden object area


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* You will receive the oar
* Go to the boat area

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* Use the oar on the boat
* Take the fishing net
* Use the wire cutters on the engine
* Get the steel wire
* Go back to the hospital
* Go into the lower left hallway and enter the second room on the right

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* Click on the phone
* Dial 3-9-7-4-2
* Enter the elevator

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* Take the top secret files
* Click on the round panel

* Place the medals in the correct position

* Click on the lever

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* Press the buttons in the correct sequence to turn all the lights green

* See the solution above

* Go back out of the elevator

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* Click on the machine on the desk
* Use the steel wire and the horseshoe on the mahcine
* Click on the lever above the horseshoe to turn it on
* Use the net on the wolfman

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* Take the screwdriver on the floor
* Take the top secret file on the right
* Take the ectoplasm tube next to the secret file
* Use the nexus tube on the wolfman's energy
* Click on the back wall. There are missing badges.

Chapter 6: Dr. Dagon

* Go back to the elevator and click on the lever
* Go to the hospital entranceway
* Go into the upper hallway on the left

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* Click on the plaques above the door
* Use the screwdriver to remove them
* You'll receive the lightning and the telekinesis badges
* Go back to the hospital entrance and then head into the upper right hallway

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* Click on the plaques above these two doors and remove them as well with the screwdriver
* You will receive the ice and werewolf badges
* Go back to the elevator and click on the lever to head back down
* Go back to the badges on the back wall

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* Place the badges in the right slot. Check your notebook to see the corresponding numbers for each element.
* See the solution above: wolf, fire, ice, lightning, telekinesis
* Go forward to the next room

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* Click on the circle under Dr. Dagon
* Use the tube of ectoplasm on the container to fill it
* Use the nexus on the alter in front of Dr. Dagon
* Click on the nexus to start the puzzle



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* Congratulations! You have completed the game!


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General Information

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